
This ability builds 10 Sinister Determination. You deal ‘x’ damage to your target and reduce their movement speed by 40% for 5 seconds. Slavery’s Bonds You attack your target with a barbed chain, intent on catching them as a slave for the mines of Har Ganeth. This ability builds 15 Sinister Determination. Quartering You cut across your target from head-to-toe and side-to-side, you deal ‘x’ damage to your target twice. Sinister Strike You lash at your enemy with all your spite dealing ‘x’ damage.
Dagger Toss A basic throwing attack that inflicts ‘x’ damage.
Har Ganeth – A focus on weakening your foes further. Malekith – A focus on wide-spread slaughter. Tullaris – A focus on directing your attention at one foe. Every 20 Sinister Determination your damage is increased by 4%, for a total of 20% damage increase at 100 Sinister Determination and your chance to critically hit by 2%, for a total of 10% critical hit bonus at 100 Sinister Determination however your magical resistances are decreased by 5%, for a total penalty of 25% magical resistance at 100 Sinister Determination. Your abilities either build or consume Sinister Determination. You have a meter of 0-100 Sinister Determination. You feed off of the weakness of your foes. Woe unto Ulthuan for having to suffer their existence. No, these are not living creatures, these are the foul spawn of the cytharai. The sinister Executioners thrive on the cries of the weak and defenseless, they drink the blood of fallen, they consume the flesh of the living. Damnation upon that cursed city! Even to utter its name sends chills down my spine. However I can't seem to find any correlation between a unit's skills and the abilities it has.“Cursed sons of Naggaroth! Of all the druchii, perhaps none are more loathed amongst the Asur than the Executioners of Har Ganeth. I found some mods that added in custom skills to the skill trees in order to give lords new spells, but I was wondering if it was possible to just add on custom set of spells to an existing skill?įor example, I'm thinking of adding it on to the Right Hand of Nagash ability, which I have located in the character_skill_nodes_table in the db of data.pack, under character_skill_key, and it's ID appears to be wh2_dlc09_skill_tmb_arkhan_unique_5 However I can't get it to show up at all when I'm in a campaign, as can be seen here
Regular set of spells / Regular spells visible in the custom battle menuĬustom set of OP fire spells / Custom spells visible in the custom battle menu Hi, I'm trying to create a mod that gives Arkhan the black an additional set of OP custom fire spells unique only to him, and I got it to work in custom battles as per the following screenshots: