

It really was barebones, with no character to speak of, and it felt like a stripping down of Super Monkey Ball, rather than an expansion on it. However, all of these come from the use of one particular research methodology (i.e., observation of children’s free play).Having – just about – been old enough to remember the days of shareware on PC, and the thousands of games you could get on the cheap, Marble Blast Ultra reminded a little of those halcyon days. The one consistent finding is that the majority of the studies on very young children-as opposed to those in their teens upwards-tend to show that children do become more aggressive after either playing or watching a violent video game. The article argues that all the published studies on video game violence have methodological problems and that they only include possible short-term measures of aggressive conse- quences. This article reviews the empirical studies in this area, including research methodolo- gies such as the observation of free play, self-report methods, and experimental studies. Despite continuing controversy for over 15 years, there has been little in the way of systematic research. This has led many people to assert that this may have a detrimental effect on individuals who play such games.

One of the main concerns that has constantly been raised against video games is that most of the games feature aggressive elements. Unfortunately, the APA task force made no known effort to initiate a dialog with these 238 scholars to learn of their concerns.

The appearance that the 2015 APA task force had been stacked from the start led 238 scholars to write an open letter to the APA in 2013 asking it to retire the task force’s policy statements (Consortium of Scholars, 2013). One had signed another statement that linked media violence to societal violence following the 2012 Sandy Hook shooting. One had coauthored a report attempting to link video games and other media to mass shootings. Entertainment Merchants Association, 2011). Two members had previously signed an amicus brief supporting efforts to regulate violent video games in a US Supreme Court case (Brown v.

The task force chair, Mark Appelbaum, described the evidence linking violence to aggression as “one of the most studied and best established in the field.” But is it? The task force itself had been controversial, often criticized for its lack of transparency and apparent member biases (Wofford, 2015). In fall 2015, the American Psychological Association (APA, 2015) released a new policy statement that acknowledged violent video games cannot be linked to criminal violence but that argued they could be linked to milder aggression.
